Rebellious Software

About Us

Empower The Player

We aim to empower the player. We create immersive social games where the player has an impact from day one.

We started as two software developers winning multiple National Development competitions. We grew as a team and found ourselves winning the largest hackathon worldwide with over 25 000 participants - NASA Space Apps Challenge in 2013. Then we won again in 2014. By that time we had already built a team of great professionals and we wanted to start working on our own ideas. We wanted to create games. Games, that make you think while having fun with your friends.

Project

Chicksbook

ChicksBook

Chicksbook won the NASA Space Apps Challende 2013 (People's choice award)

You do not need to be a farmer in order to raise chickens. We have built a complete and functional web, android and iOS application which can help you learn how to raise chickens and how to manage your own backyard farm.

Project

LeafZone

LeafZone

Leaf Zone reached top 5 in NASA Space Apps Challende 2014 (Best Use of Data)

Take a picture of a leaf and get instant information about the plant. We wanted to make plants more exciting so we deliver information about the leaf disease(if any) and the plant species. Imagine all that information in a single shot of a leaf. Now you can start recognizing different plants as you can distinguish animals. You can have a look at the ozone pollution map as well.

Project

Animals at War

Animals at War

Animals at War is a turn based card game for web and mobile where you play one card per turn to deal damage or counter your opponent.

Project

World of Myths

World of Myths

World of Myths changes the traditional CCG battles by giving more control to the player. The units don't attack each other. They attack as a group and defend as a group.

Contact Us

Stay in touch

[email protected]